Tutorial Proposals
Goal
The ICSE tutorial program provides conference participants with the
opportunity to gain new insights, knowledge, and skills in a broad
range of areas of software engineering. Participants at the tutorials
include software practitioners, managers, teachers, researchers, and
students seeking to gain a better understanding of software engineering.
Scope
We are soliciting proposals for full-day (6-hour) or half-day (3-hour)
tutorials. A tutorial can cover a wide range of topics, from practical
techniques, guidelines, standards, and surveys, to theoretical issues.
We encourage tutorials that reflect the conference themes and provide
clear utility to practitioners. The topics are not limited to past ICSE
tutorial offerings. We also encourage, where justified by the complexity
of the subject matter, tutorials offered in two forms: introductory, and
advanced. Offerers should clearly indicate such paired submissions, and
describe how the submissions are related. For example, introductory tutorials
might cover the same material in a more elementary way, or might cover
material that is prerequisite to the subject of the advanced tutorial.
Introductory/Advanced paired tutorials should otherwise be independent
of each other, however. In particular, either or both such tutorials may
be accepted.
Tutorials are intended to provide independent instruction on a topic of
relevance to software engineers. Therefore no commercial or sales-oriented
presentations will be accepted. Potential presenters should keep in mind
that there may be quite a varied audience, including novice graduate
students, seasoned practitioners, and specialized researchers. They should
be prepared to cope with this diversity unless they make clear
that the tutorial is oriented to a particular subgroup. Also bear
in mind that not everyone will have English as their first language.
Thus, presenters should provide comprehensive notes written in clear,
standard English. Idioms, irony, slang and culture-specific references
should be avoided as far as possible.
Review Process
The Tutorial Committee
will evaluate each tutorial proposal on its
anticipated benefit for prospective participants and its fit within
the tutorial program as a whole. Factors to be considered also include:
relevance, timeliness, importance, and audience appeal; suitability for
presentation in a half- or full-day tutorial format; effectiveness of
teaching methods; and past experience and qualifications of the instructors.
Topics of Interest
In general, topics relevant to all aspects of software engineering will be
considered. In particular, the following topics may be of special interest
to conference attendees:
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Agent-based systems/agent design and programming
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Agile/eXtreme Programming
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Aspect-orient systems/ aspect design and programming
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Components/patterns/frameworks
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Development environments (ICASE)
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Embedded/reactive/real-time systems
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Hardware/software co-design
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Model checking
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OO technology and process
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Product lines/product families
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Project management/estimation/metrics
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Requirements engineering
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Software and system security
-
Software architecture/component technology
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Software process modeling/programming/implementation
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Software product lines
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Testing/verification/validation
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Web services/XML/etc
How to Submit
Submission is closed as of October 4, 2002.
In brief, the tutorial proposal should include a title, proposer's
contact information, tutorial aims and objectives, duration (full- or
half-day), purpose and scope, and summary of material to be covered.
The format of tutorial proposals (ten pages or fewer each) may be:
-
ASCII text (plain or HTML), or
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Adobe Portable Document Format (see instructions for submitting PDF files).
Acceptance
Each accepted tutorial will have two pages for a summary in
the conference proceedings. This summary must conform to the
ICSE 2003 paper format and should not exceed two
pages, including all text, references, appendices, and figures.
The final camera-ready copy and copyright
release form are due: TBA.
Tutorial Reimbursement
Reimbursement for half-day tutorials is $350. Full-day tutorials are
reimbursed at $700. In addition, actual travel and lodging expenses are
reimbursed up to $1000 per tutorial with a limit of two nights
lodging. Reimbursement and travel expenses must be shared among the
speakers if two or more speakers present the tutorial. Conference fees are
not waived for tutorial presenters.
Important Dates
Proposals Due: October 4, 2002 (Closed)
Notification of acceptance: December 2, 2002
Camera-ready copy:
TBA
Contact Information
Dick Fairley
Computer Science Department
OGI School of Science and Engineering, OHSU
20000 Walker Road, NW
Beaverton, OR, USA 97007
VOICE +1-503-748-1558
FAX +1-503-748-1553
e-mail: dfairley@cse.ogi.edu